The Gods

There are, as all know, three Clans of the Gods.  These are the Night Lodge, the Sky House, and Those Who Stand Apart.

The Night Lodge

The Night Lodge are old gods who came to Mawr with the Brothers and the first Kingdoms. Those Who Stand Apart may have come with the Kings, but may have already been here among the races of Mawr.

Bel

Bel

Bel is Honor, Glory in Combat, and Victory. His color is White. Often called the “Fair Slayer”, also a title for heroes who dignify themselves through combat. Bel’s white standard is raised before any battle and the parties negotiate their war honorably. White flags and white outfits are common in training areas. All those who work with their hands on the gear of battle or face battle themselves pay homage to Bel, and wear some white in his honor.

Macháin

Macháin

Macháin “mu-HAHN” is mistress of the Fílidh (bards) and all poets and singers and artists. It is she who invented Language and gave speech to the races of the world. Any servant of hers who learns to read the trapped souls of the written word is immediately forsaken by her. Her colors are red and violet, and tartan. She is sometimes called “The Singer”, or “Old Woman History” or Siar na Siaraí, “Speaker of Speakers”.

Dána “DAWN-uh” is the Luck whom all alternately curse or praise. Her color is silver. She’s called the Gambler, and the Doxie. It is said that the one who can marry Dána will gain the great secret treasures of Mawr, and that the one who gives the goddess luck will be fortunate all the rest of his days. Dána is said to visit the foremaths of tragedy, adorned with a silver circlet; she is said to attend the funerals of the unfortunate wearing silver earrings and a silver torc. It is said that to be kind to a woman wearing silver on the road will bring Dána’s eye to your own misfortunes.

Ursean “ur-SEAN” is a wanderer of all Roads and Ways. His color is brown, and his symbol is the open door, and is used often for public houses along the paths of Mawr. He is called the Doorkeeper, or the Stumbler. Ursean guides those on the gods’ work toward the Ribbon, and causes the ways of Mawr to reject others unfit for the gods’ benefice: the kind of person who could get lost on a clear day in his home town. Ursean loves mead, and it is said to be fortunate for travelers to buy mead for dirt-stained persons on the road.

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Druys and Ventain as young lovers

The lover pair of Druys, Goddess of Fertility and Ventain, God of the Hunt keep sacred the natural sites of Mawr, and are, it’s said, the source of all mortal urgings. Their color is green and horn. Sacrifices of horn and evergreen bough are burned to them by all who walk in the wilderness or seek to take of the Lovers’ many get. They can take any shape or form, and often draw travelers into trouble with the Bright Ones in lonely places.

The Sky House

Foraoise's Abbey of Dawn

Foraoise’s Abbey of Dawn

The powers of the Sky House came to Mawr some say from the South, and are relatively new to the land.

Chief among these is Gaudr, Lord of the Lighted Vault of Heaven. His wife is Gaer, Mistress of Clear Day and Gentle Rain.

Their get:

  • Pronabbyn, Goddess of the Dawn,
  • Naur, the Storm Queen, and
  • Baer, God of Ice and Winter

There are Solas, the personification of Light, and his wife Baetha, Mistress of growing things. Their purview is the day and the quiet, natural world.

There is a fierce rivalry between Gaer and Barth’s for their dominion over the praise of those who work the land. Gaer provides the weather and the rain that make plants flourish; but Baetha is the germination of the seed, the split of flower and sprout. Their husbands do not help this dispute by their long tradition never to meet face to face. The Vaulted Heavens and Light Itself it is said cannot be personified together, and should that happen, some great change that the Nightwings both long for and fear will come to pass.

Those Who Stand Apart

These gods take no part in the affairs of dark and light, but wander the invisible strands of the world, tending to their own interests and needs.

Ddurn is lord of the Grey World where spirits walk, keeper of the boundaries of the Bright World where the Beautiful Ones come from, and steward of the dead. He’s called the Grey Wanderer, the Bedsetter, the Uninvited Guest. His color is grey, and he is said to be the only true friend of all that live.

Mabinown – the Free God, who changes all he touches. Mabinown is called the Facemaker, the Masked King. When things among the people of the Five Kingdoms become stale, when life loses its sheen, when sorrow – or joy – are too great, Mabinown walks the earth, sowing the seeds of change great and small. Those interested in revolution invite mabinown with painted masks and colorful displays of feathers. Those trying to stave off change try to appease Mabinown by burning beautiful things and creating transitory moments of beauty.

Súil was the hope of Reunion of light and dark, but died in the coming of her twins:

  • Ternir is the spinner of prophecy, told in the grey light of Pronnabyn’s Dusk; he does not himself understand the future, but instead is made up of it so that even as he intends simple things, he creates for others visions of what will or may come to pass. Terror was locked in a prison under the earth, it is said, by the greatest of the Sorceror Kings for his interference in the plans of the Five Peoples. It is said that in this process, Ternir spoke – one of the few known times – with intent and malice against the King; and so the prophecies bound the King, but gave him strange powers of the future itself which it is said have yet to unfurl themselves in the light of Gaudr’s days. His color is the gold of fine thread, the sun’s shimmer on water. He’s called the Spinner, the Mute, the Prisoner.
  • Ciánan is the Seer, who knows every secret. It was he who trapped the language of Macháin in writing, binding wisdom for the future. Machain took one of his eyes for this offense, and has enjoined her fillidh from having anything to do with his arts. After this, it is he who bestowed the Eye upon the People, the awareness of the how Arcodd exists, how her power moves and flows, and is therefore responsible for the birth of the Magic Arts. Ciánan is especially praised in Cahál, which takes its name from him. His color is the green and gold of the eyes of the Kings, and his symbol is an eye or a blinded eye. He’s called the Seer, the Rebel, the Blinded Eye.

 

The title for a priest is “Siar” (SHAR), meaning speaker.


2 Responses to The Gods

  1. Greg says:

    So, how many gods have we made enemies of so far?

    Pretty much the whole Night Lodge!
    Macháin we know for certain, probably because I can’t pronounce her name.
    Ursean certainly has slighted us, if nothing else.
    And Druys and Ventin kind of started this whole thing. They’re Divine Venison as far as Caerdwyn’s concerned now.

    Sky House: Well, they seem indifferent to us. Maybe, ironically our only ones in ‘good’ standing, considering I don’t think Caerdwyn has much liking for the whole order. Naur though is doing her best to make sure we don’t have a dry road, I’d say.

    And Those Who Stand Apart: Well, not sure at this point, but we did boot Evayn pretty quickly, so they can’t be too thrilled about that.

  2. Greg says:

    I kind of wonder though, if the Nightwings still might favor us… being something else in their own right. It might be good for survival if some celestial force isn’t plotting against us.

    As fun as it’d be to take down the whole pantheon, I doubt our chances.

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